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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPEW34M/45D4QFH
Repositorysid.inpe.br/sibgrapi/2021/09.07.14.22
Last Update2021:09.07.14.22.05 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2021/09.07.14.22.05
Metadata Last Update2022:09.10.00.16.17 (UTC) administrator
Citation KeyAranhaMaceJr:2021:ScViPo
TitleScreen-Space Virtual Point Light propagation for Real-Time Global Illumination
FormatOn-line
Year2021
Access Date2024, May 06
Number of Files1
Size22987 KiB
2. Context
Author1 Aranha, Vitor Moraes
2 Macedo, Marcio C. F.
3 Jr. , Antonio L. Apolinario
Affiliation1 Federal University of Bahia
2 Federal University of Bahia
3 Federal University of Bahia
EditorPaiva, Afonso
Menotti, David
Baranoski, Gladimir V. G.
Proença, Hugo Pedro
Junior, Antonio Lopes Apolinario
Papa, João Paulo
Pagliosa, Paulo
dos Santos, Thiago Oliveira
e Sá, Asla Medeiros
da Silveira, Thiago Lopes Trugillo
Brazil, Emilio Vital
Ponti, Moacir A.
Fernandes, Leandro A. F.
Avila, Sandra
e-Mail Addressvitormoraesaranha@gmail.com
Conference NameConference on Graphics, Patterns and Images, 34 (SIBGRAPI)
Conference LocationGramado, RS, Brazil (virtual)
Date18-22 Oct. 2021
PublisherSociedade Brasileira de Computação
Publisher CityPorto Alegre
Book TitleProceedings
Tertiary TypeMaster's or Doctoral Work
History (UTC)2021-09-07 14:22:05 :: vitormoraesaranha@gmail.com -> administrator ::
2022-09-10 00:16:17 :: administrator -> :: 2021
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
KeywordsVirtual Point Light
Global Illumination
Diffuse Indirect
AbstractProper light-transport simulation adds both realism and aesthetically pleasing effects to virtual 3D scenes. However, the cost of computing complex light interactions is prohibitive for real-time applications. Indirect diffuse lighting is a low frequency component of global illumination that can greatly enhance the quality of an image. Virtual point lights are commonly used to reproduce diffuse bounces by tracing light paths through the scene and creating proxy light sources at the intersections between a path and geometry. In this work we extend clusterization-based methods for virtual point lights, allowing for the reproduction of up to two bounces of light with a projection-aware sampling method in real-time. We show that plausible images can be obtained in real-time rates for low to mid-end commodity GPUs.
Arrangementurlib.net > SDLA > Fonds > SIBGRAPI 2021 > Screen-Space Virtual Point...
doc Directory Contentaccess
source Directory Contentthere are no files
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4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPEW34M/45D4QFH
zipped data URLhttp://urlib.net/zip/8JMKD3MGPEW34M/45D4QFH
Languageen
Target FilePaper14_CameraReady.pdf
User Groupvitormoraesaranha@gmail.com
Visibilityshown
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPEW34M/45PQ3RS
Citing Item Listsid.inpe.br/sibgrapi/2021/11.12.11.46 6
sid.inpe.br/banon/2001/03.30.15.38.24 1
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage doi edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume


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